Zebulon's Guide To The Frontier, Volume One
Table of Contents
Copyright Information
Preface
New Races
Humma
Ifshnit
Mechanons
Osakar
Character Tables
Ability Score Table
Racial Ability Modifier Table
Racial Movement Table
Typical NPCs
Racial Reaction Modifiers
The Resolution System
Creating Characters
Skills
Skills and Experience Points
Automatic Skills
Computer Skills
Medical Skills
Robotics Skills
Science Skills
Vehicle Skills
Weapon Skills
Expanded Skill List (A-Mat)
Expanded Skill List (Med-Z)
Expanded Skills List
Combat
Surprise
Initiative
Declaration
Movement
Structural Damage
New Combat Terminology
Ranged Weapons
Area Effect Weapons
Melee
Weightless Combat
Fighting Animals and Robots
Notes for the Weapons Table
Mentalists
The Frontier
Star Frontiers Timeline
Mega-Corporations
Cadres and Cults
New Equipment
Equipment Sources
Item Costs and the Black Markets
Ammunition and Energy
Weapons
Beam Weapons
PGS Weapons
Missile Weapons
Missile Launchers
Advanced Melee Weapons
Weapon Attachments
Explosives
Mines
Grenades
Warheads
Defenses
Power Screens
Defensive Suits
Helmets
Optical Devices
Computers
Mainframe Computers
Specialized Computers
Bodycomps
Security Devices
Vehicles
Survival Gear
Miscellaneous Items
Character Record Sheet